MIDAS MILOSAVLJEVIC

MIDAS MILOSAVLJEVIC

Senior Game Programmer - Aspiring Tech Artist

About Me

I’m an all round video game programmer who likes to do some tech artist tasks when I get the chance. I like to make weird little games or at least try to give them a little mechanical twist. I thrive in small but hard working teams. When I am not making/playing games, chances are I am playing/listening to music or wasting my time on youtube.

Favorite games: Guilty Gear Strive, Celeste, Team Fortress 2, Kingdom Hearts
Currently obsessed with: Satisfactory, Rift of the Necrodancer, Mouthwashing

Golden Touch Engine

This year I also decided to start working on my own c++ based game engine for learning purposes. This is a big endeavor which I spend time on very sporadically and I don’t expect to be making any commercial products with it. My goal with the engine is to write my first PBR shading model from scratch.

At the time of writing I achieved my first triangle, and my next objective is implementing the Adobe SDK to load an .FBX file. The very unproffesional Golden Touch Engine repository is located here.

CV

Language comfortability

Main Language

C++, Unreal Engine

High proficiency

C#, Unity

Dabbled with

Python, Java, Unity ECS

Education/Certificates

Bachelor HBO-ICT Game Development  – 2021
Propedeuse HBO-ICT  – 2016
Havo high school graduation  – 2015
Cambridge ESOL English Advanced C1  – 2012

Contact

Work Experience

Mar 2021 - Still employed
Fulltime - onsite
Teamsize: 8 people

Yvora Game Studio
Unreal Engine 4/5
senior gameplay programmer, creative lead (half a year)

Europalaan 400, 3526 KS Utrecht

Towns of Yore is the project I am currently working on, a cozy city builder where you control a third person character that can parkour around in your build village.
I have worked on other projects at this studio which are still under NDA, one of which I was a creative lead.

Sept 2020 - Jan 2021
Parttime - offsite
Teamsize: 5 people

Bartiméus
Unity
VR gameplay Programmer

Van Renesselaan 30a, 3703 AJ Zeist

Game developer/3D artist. School project in which we made a serious VR game for children with rare visual impairements.

Feb 2020 - Jun 2020
Fulltime - onsite
Teamsize: just myself

MCW Creative Agency
Web developer

Willebrordusstraat 126, 3037 TX Rotterdam

Internship multimedia developer. Here I designed and programmed an interactive experience where young adults experience psychologic stress in a save environment.

Feb 2018 - Jun 2018
Fulltime - onsite
Teamsize: 2 people

Virtual Play - Dutch Game Garden
Unity
gameplay programmer

Jaarbeursplein 6, 3521AL Utrecht

Internship game/software developer. Here I ported, released and build further on Soccer Nations and made a android tablet manager app for WarChild.

Work Experience

Mar 2021 - Still employed
Fulltime - onsite
Teamsize: 8 people

Yvora Game Studio
Unreal Engine 4/5
gameplay programmer

Europalaan 400, 3526 KS Utrecht

Towns of Yore is the project I am currently working on, a cozy city builder where you control a third person character that can parkour around in your build village.
I have worked on other projects at this studio which are still under NDA, one of which I was a creative lead.

Sept 2020 - Jan 2021
Parttime - offsite
Teamsize: 5 people

Bartiméus
Unity
VR gameplay Programmer

Van Renesselaan 30a, 3703 AJ Zeist

Game developer/3D artist. School project in which we made a serious VR game for children with rare visual impairements.

Feb 2020 - Jun 2020
Fulltime - onsite
Teamsize: just myself

MCW Creative Agency
Web developer

Willebrordusstraat 126, 3037 TX Rotterdam

Internship multimedia developer. Here I designed and programmed an interactive experience where young adults experience psychologic stress in a save environment.

Feb 2018 - Jun 2018
Fulltime - onsite
Teamsize: 2 people

Virtual Play - Dutch Game Garden
Unity
gameplay programmer

Jaarbeursplein 6, 3521AL Utrecht

Internship game/software developer. Here I ported, released and build further on Soccer Nations and made a android tablet manager app for WarChild.

Language comfortability

Main Language

C++, Unreal Engine

High proffeciency

C#, Unity

Dabbled with

Python, Java, Unity ECS

Education/Certificates

Bachelor HBO-ICT Game Development  – 2021
Propedeuse HBO-ICT  – 2016
Havo high school graduation  – 2015
Cambridge ESOL English Advanced C1  – 2012

Contact